quest · builder's guild
Popsicle sticks, rubber bands, a spoon. Ancient engineers used the same physics — and the same rule: you only ever launch at a target.
A grown-up works with you and owns a few steps of this quest.
🧑 The grown-up owns: Approves the launch area, checks the ammo is soft and light, and stays for every test fire.
what you'll need
safety · Soft, light ammo only — marshmallows or pom-poms. Never aim at people, pets, windows, screens, vehicles, mirrors, or anything breakable. Everyone stands BEHIND the catapult. Eyes stay out of the launch line. No pebbles, coins, pencils, or anything hard, ever.
🧑 grown-up does
These steps belong to the grown-up. Grab a grown-up.
1. Approve the range
Pick the launch area: clear floor, target against a wall, nothing breakable downrange, no pets in the room. You decide where it points.
2. Check the ammo
Squeeze-test every piece of ammo. If it's hard, heavy, or sharp, it's out. Marshmallows and pom-poms only.
3. Stay for every test fire
Be in the room whenever it's loaded. Call a stop if the aim drifts off the target.
Read the safety badge and the grown-up steps together before you start.